A filter to decide whether a texture tile must be produced or not for a given quad. More...
#include <TileSampler.h>
Public Member Functions | |
virtual bool | storeTile (ptr< TerrainQuad > q)=0 |
Returns true if a texture tile must be produced for the given quad. |
A filter to decide whether a texture tile must be produced or not for a given quad.
virtual bool proland::TileSampler::TileFilter::storeTile | ( | ptr< TerrainQuad > | q | ) | [pure virtual] |
Returns true if a texture tile must be produced for the given quad.
q | a terrain quad. |