ork::FrameBuffer Member List

This is the complete list of members for ork::FrameBuffer, including all inherited members.
clear(bool color, bool stencil, bool depth)ork::FrameBuffer
copyPixels(int xoff, int x, int y, int w, const Texture1D &dst, int level)ork::FrameBuffer
copyPixels(int xoff, int layer, int x, int y, int w, int d, const Texture1DArray &dst, int level)ork::FrameBuffer
copyPixels(int xoff, int yoff, int x, int y, int w, int h, const Texture2D &dst, int level)ork::FrameBuffer
copyPixels(int xoff, int yoff, int layer, int x, int y, int w, int h, const Texture2DArray &dst, int level)ork::FrameBuffer
copyPixels(int xoff, int yoff, int zoff, int x, int y, int w, int h, const Texture3D &dst, int level)ork::FrameBuffer
copyPixels(int xoff, int yoff, int x, int y, int w, int h, const TextureCube &dst, int level, CubeFace cf)ork::FrameBuffer
copyPixels(int xoff, int yoff, int layer, int x, int y, int w, int h, const TextureCubeArray &dst, int level, CubeFace cf)ork::FrameBuffer
copyPixels(int xoff, int yoff, int x, int y, int w, int h, const TextureRectangle &dst, int level)ork::FrameBuffer
doRelease()ork::Object [inline, protected, virtual]
draw(ptr< Program > p, const Mesh< vertex, index > &mesh, int primCount=1)ork::FrameBuffer [inline]
draw(ptr< Program > p, const MeshBuffers &mesh, MeshMode m, GLint first, GLsizei count, GLsizei primCount=1, GLint base=0)ork::FrameBuffer
drawFeedback(ptr< Program > p, MeshMode m, const TransformFeedback &tfb, int stream=0)ork::FrameBuffer
drawIndirect(ptr< Program > p, const MeshBuffers &mesh, MeshMode m, const Buffer &buf)ork::FrameBuffer
drawQuad(ptr< Program > p)ork::FrameBuffer
exit()ork::Object [static]
FrameBuffer()ork::FrameBuffer
getBlend(BufferId buffer=BufferId(-1))ork::FrameBuffer
getBlend(BufferId buffer, BlendEquation &rgb, BlendArgument &srgb, BlendArgument &drgb)ork::FrameBuffer
getBlend(BufferId buffer, BlendEquation &rgb, BlendArgument &srgb, BlendArgument &drgb, BlendEquation &alpha, BlendArgument &salpha, BlendArgument &dalpha)ork::FrameBuffer
getBlendColor()ork::FrameBuffer
getClass() const ork::Object
getClearColor()ork::FrameBuffer
getClearDepth()ork::FrameBuffer
getClearStencil()ork::FrameBuffer
getClipDistances()ork::FrameBuffer
getColorMask(BufferId buffer=BufferId(-1))ork::FrameBuffer
getDefault()ork::FrameBuffer [static]
getDepthMask()ork::FrameBuffer
getDepthRange()ork::FrameBuffer
getDepthTest()ork::FrameBuffer
getDepthTest(Function &depth)ork::FrameBuffer
getDither()ork::FrameBuffer
getError()ork::FrameBuffer [static]
getFrontFaceCW()ork::FrameBuffer
getLineSmooth()ork::FrameBuffer
getLineWidth()ork::FrameBuffer
getLogicOp()ork::FrameBuffer
getLogicOp(LogicOperation &logicOp)ork::FrameBuffer
getMajorVersion()ork::FrameBuffer [static]
getMinorVersion()ork::FrameBuffer [static]
getMultiSample()ork::FrameBuffer
getOcclusionTest(QueryMode &occlusionMode)ork::FrameBuffer
getParameters()ork::FrameBuffer
getPointFadeThresholdSize()ork::FrameBuffer
getPointLowerLeftOrigin()ork::FrameBuffer
getPointSize()ork::FrameBuffer
getPolygonMode()ork::FrameBuffer
getPolygonOffset()ork::FrameBuffer
getPolygonOffsets()ork::FrameBuffer
getPolygonSmooth()ork::FrameBuffer
getRenderBuffer(BufferId b)ork::FrameBuffer
getSampleAlpha()ork::FrameBuffer
getSampleCoverage()ork::FrameBuffer
getSampleMask()ork::FrameBuffer
getSampleShading(GLfloat &minsamples)ork::FrameBuffer
getScissorTest()ork::FrameBuffer
getScissorTest(vec4< GLint > &scissor)ork::FrameBuffer
getStencilMask()ork::FrameBuffer
getStencilTest()ork::FrameBuffer
getStencilTest(Function &ff, GLint &fref, GLint &fmask, StencilOperation &ffail, StencilOperation &fdpfail, StencilOperation &fdppass)ork::FrameBuffer
getStencilTest(Function &ff, GLint &fref, GLint &fmask, StencilOperation &ffail, StencilOperation &fdpfail, StencilOperation &fdppass, Function &bf, GLint &bref, GLint &bmask, StencilOperation &bfail, StencilOperation &bdpfail, StencilOperation &bdppass)ork::FrameBuffer
getTextureBuffer(BufferId b)ork::FrameBuffer
getViewport()ork::FrameBuffer
multiDraw(ptr< Program > p, const MeshBuffers &mesh, MeshMode m, GLint *firsts, GLsizei *counts, GLsizei primCount, GLint *bases=0)ork::FrameBuffer
Object(const char *type)ork::Object
readPixels(int x, int y, int w, int h, TextureFormat f, PixelType t, const Buffer::Parameters &s, const Buffer &dstBuf, bool clamp=false)ork::FrameBuffer
resetAllStates()ork::FrameBuffer [static]
setBlend(bool enableBlend)ork::FrameBuffer
setBlend(BufferId buffer, bool enableBlend)ork::FrameBuffer
setBlend(bool enableBlend, BlendEquation e, BlendArgument src, BlendArgument dst)ork::FrameBuffer
setBlend(BufferId buffer, bool enableBlend, BlendEquation e, BlendArgument src, BlendArgument dst)ork::FrameBuffer
setBlend(bool enableBlend, BlendEquation rgb, BlendArgument srgb, BlendArgument drgb, BlendEquation alpha, BlendArgument salpha, BlendArgument dalpha)ork::FrameBuffer
setBlend(BufferId buffer, bool enableBlend, BlendEquation rgb, BlendArgument srgb, BlendArgument drgb, BlendEquation alpha, BlendArgument salpha, BlendArgument dalpha)ork::FrameBuffer
setBlendColor(const vec4< GLfloat > &color)ork::FrameBuffer
setClearColor(const vec4< GLfloat > &clearColor)ork::FrameBuffer
setClearDepth(GLfloat clearDepth)ork::FrameBuffer
setClearStencil(GLint clearStencil)ork::FrameBuffer
setClipDistances(int clipDistances)ork::FrameBuffer
setColorMask(bool r, bool g, bool b, bool a)ork::FrameBuffer
setColorMask(BufferId buffer, bool r, bool g, bool b, bool a)ork::FrameBuffer
setDepthMask(bool d)ork::FrameBuffer
setDepthRange(GLfloat n, GLfloat f)ork::FrameBuffer
setDepthTest(bool enableDepth)ork::FrameBuffer
setDepthTest(bool enableDepth, Function depth)ork::FrameBuffer
setDither(bool enableDither)ork::FrameBuffer
setDrawBuffer(BufferId b)ork::FrameBuffer
setDrawBuffers(BufferId b)ork::FrameBuffer
setFrontFaceCW(bool frontFaceCW)ork::FrameBuffer
setLineSmooth(bool lineSmooth)ork::FrameBuffer
setLineWidth(GLfloat lineWidth)ork::FrameBuffer
setLogicOp(bool enableLogic)ork::FrameBuffer
setLogicOp(bool enableLogic, LogicOperation logicOp)ork::FrameBuffer
setMultisample(bool multiSample)ork::FrameBuffer
setOcclusionTest(ptr< Query > occlusionQuery, QueryMode occlusionMode)ork::FrameBuffer
setParameters(const Parameters &p)ork::FrameBuffer
setPointFadeThresholdSize(GLfloat pointFadeThresholdSize)ork::FrameBuffer
setPointLowerLeftOrigin(bool pointLowerLeftOrigin)ork::FrameBuffer
setPointSize(GLfloat pointSize)ork::FrameBuffer
setPolygonMode(PolygonMode polygonFront, PolygonMode polygonBack)ork::FrameBuffer
setPolygonOffset(GLfloat factor, GLfloat units)ork::FrameBuffer
setPolygonOffset(bool pointOffset, bool lineOffset, bool polygonOffset)ork::FrameBuffer
setPolygonSmooth(bool polygonSmooth)ork::FrameBuffer
setReadBuffer(BufferId b)ork::FrameBuffer
setRenderBuffer(BufferId b, const ptr< RenderBuffer > t)ork::FrameBuffer
setSampleAlpha(bool sampleAlphaToCoverage, bool sampleAlphaToOne)ork::FrameBuffer
setSampleCoverage(GLfloat sampleCoverage)ork::FrameBuffer
setSampleMask(GLbitfield sampleMask)ork::FrameBuffer
setSampleShading(bool sampleShading, GLfloat minSamples)ork::FrameBuffer
setScissorTest(bool enableScissor)ork::FrameBuffer
setScissorTest(bool enableScissor, const vec4< GLint > &scissor)ork::FrameBuffer
setStencilMask(GLuint frontMask, GLuint backMask)ork::FrameBuffer
setStencilTest(bool enableStencil)ork::FrameBuffer
setStencilTest(bool enableStencil, Function f, GLint ref, GLuint mask, StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass)ork::FrameBuffer
setStencilTest(bool enableStencil, Function ff, GLint fref, GLuint fmask, StencilOperation ffail, StencilOperation fdpfail, StencilOperation fdppass, Function bf, GLint bref, GLuint bmask, StencilOperation bfail, StencilOperation bdpfail, StencilOperation bdppass)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture1D > t, int level)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture1DArray > t, int level, int layer)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture2D > t, int level)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< TextureRectangle > t, int level)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture2DMultisample > t)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture2DArray > t, int level, int layer)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture2DMultisampleArray > t, int layer)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< Texture3D > t, int level, int layer)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< TextureCube > t, int level, CubeFace cf)ork::FrameBuffer
setTextureBuffer(BufferId b, const ptr< TextureCubeArray > t, int level, CubeFace cf)ork::FrameBuffer
setViewport(const vec4< GLint > &viewport)ork::FrameBuffer
toString()ork::Object [virtual]
~FrameBuffer()ork::FrameBuffer [virtual]
~Object()ork::Object [virtual]

Generated on Mon Oct 18 09:36:09 2010 for ork by  doxygen 1.6.1