resource
[ork]

Provides a framework to load resources (textures, shaders, etc) from disk. More...

Classes

class  ork::CompiledResourceLoader
 A ResourceLoader that can load resources from the files produced by a ResourceCompiler. More...
class  ork::Resource
 An abstract resource (texture, shader, mesh, etc). More...
class  ork::ResourceCompiler
 An XMLResourceLoader that produces compiled resources for a CompiledResourceLoader. More...
class  ork::ResourceDescriptor
 A resource descriptor, contains all the data to create an actual Resource. More...
class  ork::ResourceFactory
 A Resource factory, creates resources from ResourceDescriptor. More...
class  ork::ResourceLoader
 An abstract resource loader, loads ResourceDescriptor from disk or other locations. More...
class  ork::ResourceManager
 A resource manager, loads, unloads and updates a set of resources. More...
class  ork::ResourceTemplate< o, C >
 A template Resource class to ease the implementation of concrete Resource subclasses. More...
class  ork::XMLResourceLoader
 A ResourceLoader that loads ResourceDescriptor from XML files. More...

Detailed Description

Provides a framework to load resources (textures, shaders, etc) from disk.

This framework provides automatic resource updates when resources are modified on disk. This is particularly useful for shaders. Indeed you don't need to restart the application to see the effect of a modification in a shader (and likewise for textures and other resource types).


Generated on Mon Oct 18 09:36:06 2010 for ork by  doxygen 1.6.1