Provides a framework to draw animated rivers on top of a terrain. More...
Classes | |
class | proland::AnimatedPerlinWaveTile |
WaveTile are Texture used to advect rivers normal. More... | |
class | proland::DrawRiversTask |
This class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008]. More... | |
class | proland::HydroFlowProducer |
Produces the required HydroFlowData for a given tile at a given level. More... | |
class | proland::HydroFlowTile |
Acceleration data structure used to compute distance to various banks and determine potential values at banks. More... | |
class | proland::PerlinWaveTile |
WaveTile are Texture used to advect rivers normal. More... | |
class | proland::UpdateRiversTask |
This class is used to draw multi-resolution Animated Rivers as described in Qizhi Yu's Thesis [Models of Animated Rivers for the Interactive Exploration of Landscapes - November 2008]. More... | |
class | proland::WaveTile |
WaveTile are Texture used to advect rivers normal. More... | |
Modules | |
graph | |
Provides graphs with river related information. |
Provides a framework to draw animated rivers on top of a terrain.