A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU
Proland implements, among other things, the following publications:
Real-time Realistic Rendering and Lighting of Forests
Bruneton Éric, Neyret Fabrice Comput. Graph. Forum,
29
(2), ???-???, 2012.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Bruneton Éric, Neyret Fabrice, Holzschuch Nicolas Comput. Graph. Forum,
29
(2), 487-496, 2010.
Scalable Real-Time Animation of Rivers
Yu Qizhi, Neyret Fabrice, Bruneton Éric, Holzschuch Nicolas Comput. Graph. Forum,
28
(2), 239-248, 2009.
Precomputed Atmospheric Scattering
Bruneton Éric, Neyret Fabrice Comput. Graph. Forum,
27
(4), 1079-1086, 2008.
Real-time rendering and editing of vector-based terrains
Bruneton Éric, Neyret Fabrice Comput. Graph. Forum,
27
(2), 311-320, 2008.
Real-time realistic illumination and shading of stratiform clouds
Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre Eurographics Workshop on Natural Phenomena, 2006.