, including all inherited members.
CylinderViewController(ptr< SceneNode > node, double R) | proland::CylinderViewController | |
d | proland::TerrainViewController | |
fov | proland::TerrainViewController | |
getGroundHeight() | proland::TerrainViewController | |
getHeight() | proland::CylinderViewController | [virtual] |
getNode() | proland::TerrainViewController | |
groundHeight | proland::TerrainViewController | [protected] |
interpolate(double sx0, double sy0, double stheta, double sphi, double sd, double dx0, double dy0, double dtheta, double dphi, double dd, double t) | proland::TerrainViewController | [virtual] |
interpolateDirection(double slon, double slat, double elon, double elat, double t, double &lon, double &lat) | proland::TerrainViewController | |
move(vec3d &oldp, vec3d &p) | proland::CylinderViewController | [virtual] |
node | proland::TerrainViewController | [protected] |
phi | proland::TerrainViewController | |
position | proland::TerrainViewController | |
R | proland::CylinderViewController | |
setGroundHeight(float groundHeight) | proland::TerrainViewController | |
setNode(ptr< SceneNode > node) | proland::TerrainViewController | |
setProjection(float znear=0.0f, float zfar=0.0f, vec4f viewport=vec4f(-1.0f, 1.0f,-1.0f, 1.0f)) | proland::TerrainViewController | [virtual] |
TerrainViewController(ptr< SceneNode > node, double d0) | proland::TerrainViewController | |
theta | proland::TerrainViewController | |
update() | proland::CylinderViewController | [virtual] |
x0 | proland::TerrainViewController | |
y0 | proland::TerrainViewController | |
zoom | proland::TerrainViewController | |
~CylinderViewController() | proland::CylinderViewController | [virtual] |
~TerrainViewController() | proland::TerrainViewController | [virtual] |