proland::Deformation Member List
This is the complete list of members for
proland::Deformation, including all inherited members.
blendingU | proland::Deformation | [mutable, protected] |
cameraToScreen | proland::Deformation | [mutable, protected] |
cameraU | proland::Deformation | [mutable, protected] |
Deformation() | proland::Deformation | |
deformedToLocal(const vec3d &deformedPt) const | proland::Deformation | [virtual] |
deformedToLocalBounds(const vec3d &deformedCenter, double deformedRadius) const | proland::Deformation | [virtual] |
deformedToTangentFrame(const vec3d &deformedPt) const | proland::Deformation | [virtual] |
getLocalDist(const vec3d &localPt, const box3d &localBox) const | proland::Deformation | [virtual] |
getVisibility(const TerrainNode *t, const box3d &localBox) const | proland::Deformation | [virtual] |
lastNodeProg | proland::Deformation | [mutable, protected] |
lastQuadProg | proland::Deformation | [mutable, protected] |
localToDeformed(const vec3d &localPt) const | proland::Deformation | [virtual] |
localToDeformedDifferential(const vec3d &localPt, bool clamp=false) const | proland::Deformation | [virtual] |
localToScreen | proland::Deformation | [mutable, protected] |
localToScreenU | proland::Deformation | [mutable, protected] |
localToTangent | proland::Deformation | [mutable, protected] |
offsetU | proland::Deformation | [mutable, protected] |
screenQuadCornersU | proland::Deformation | [mutable, protected] |
screenQuadVerticalsU | proland::Deformation | [mutable, protected] |
setUniforms(ptr< SceneNode > context, ptr< TerrainNode > n, ptr< Program > prog) const | proland::Deformation | [virtual] |
setUniforms(ptr< SceneNode > context, ptr< TerrainQuad > q, ptr< Program > prog) const | proland::Deformation | [virtual] |
tileToTangentU | proland::Deformation | [mutable, protected] |
~Deformation() | proland::Deformation | [virtual] |