culling | proland::DrawTerrainTask | [private] |
DrawTerrainTask(const QualifiedName &terrain, const QualifiedName &mesh, bool culling) | proland::DrawTerrainTask | |
DrawTerrainTask() | proland::DrawTerrainTask | [protected] |
init(const QualifiedName &terrain, const QualifiedName &mesh, bool culling) | proland::DrawTerrainTask | [protected] |
mesh | proland::DrawTerrainTask | [private] |
terrain | proland::DrawTerrainTask | [private] |
~DrawTerrainTask() | proland::DrawTerrainTask | [virtual] |