async | proland::DrawTerrainTask::Impl | |
culling | proland::DrawTerrainTask::Impl | |
drawQuad(ptr< TerrainQuad > q, const vector< ptr< TileSampler > > &uniforms) | proland::DrawTerrainTask::Impl | |
findDrawableQuads(ptr< TerrainQuad > q, const vector< ptr< TileSampler > > &uniforms) | proland::DrawTerrainTask::Impl | |
gridSize | proland::DrawTerrainTask::Impl | |
Impl(ptr< SceneNode > n, ptr< TerrainNode > t, ptr< MeshBuffers > m, bool culling) | proland::DrawTerrainTask::Impl | |
m | proland::DrawTerrainTask::Impl | |
n | proland::DrawTerrainTask::Impl | |
t | proland::DrawTerrainTask::Impl | |
~Impl() | proland::DrawTerrainTask::Impl | [virtual] |