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proland::ScreenParticleLayer Member List
This is the complete list of members for
proland::ScreenParticleLayer
, including all inherited members.
addNewParticles
()
proland::ScreenParticleLayer
[virtual]
AGE
enum value
proland::ScreenParticleLayer
bounds
proland::ScreenParticleLayer
[private]
depthArray
proland::ScreenParticleLayer
[private]
depthArraySize
proland::ScreenParticleLayer
[private]
depthBuffer
proland::ScreenParticleLayer
[private, static]
depthBufferRead
proland::ScreenParticleLayer
[private]
depthTextureU
proland::ScreenParticleLayer
[private]
findNeighborRanges
(ScreenParticle *p)
proland::ScreenParticleLayer
[private]
frameBuffer
proland::ScreenParticleLayer
[private]
getNeighbors
(ScreenParticle *s, int &n)
proland::ScreenParticleLayer
getOwner
()
proland::ParticleLayer
getParticle
(void *p)
proland::ParticleLayer
[inline]
getParticleData
(ParticleStorage::Particle *p)
proland::ParticleLayer
[inline]
getParticleDepths
(const vector< ScreenParticle * > &particles)
proland::ScreenParticleLayer
[private]
getParticleRadius
() const
proland::ScreenParticleLayer
getParticleSize
()
proland::ParticleLayer
[virtual]
getReferencedProducers
(vector< ptr< TileProducer > > &producers) const
proland::ParticleLayer
[inline, virtual]
getScreenParticle
(ParticleStorage::Particle *p)
proland::ScreenParticleLayer
[inline]
grid
proland::ScreenParticleLayer
[private]
init
(float radius, ptr< Texture2D > offscreenDepthBuffer)
proland::ScreenParticleLayer
[protected]
proland::ParticleLayer::init
(int particleSize)
proland::ParticleLayer
[protected]
initialize
()
proland::ScreenParticleLayer
[protected, virtual]
initParticle
(ParticleStorage::Particle *p)
proland::ScreenParticleLayer
[protected, virtual]
isEnabled
()
proland::ParticleLayer
lastViewport
proland::ScreenParticleLayer
[private]
lastWorldToScreen
proland::ScreenParticleLayer
[private]
lifeCycleLayer
proland::ScreenParticleLayer
[private]
mesh
proland::ScreenParticleLayer
[private]
moveParticles
(double dt)
proland::ScreenParticleLayer
[virtual]
newScreenParticle
(const vec2f &pos)
proland::ScreenParticleLayer
[private]
OUTSIDE_VIEWPORT
enum value
proland::ScreenParticleLayer
packer
proland::ScreenParticleLayer
[private, static]
ParticleLayer
(const char *type, int particleSize)
proland::ParticleLayer
POISSON_DISK
enum value
proland::ScreenParticleLayer
radius
proland::ScreenParticleLayer
[private]
ranges
proland::ScreenParticleLayer
[private]
removeOldParticles
()
proland::ScreenParticleLayer
[virtual]
scene
proland::ScreenParticleLayer
[private]
ScreenParticleLayer
(float radius, ptr< Texture2D > offscreenDepthBuffer)
proland::ScreenParticleLayer
ScreenParticleLayer
()
proland::ScreenParticleLayer
[protected]
setIsEnabled
(bool enable)
proland::ParticleLayer
setParticleRadius
(float radius)
proland::ScreenParticleLayer
setSceneManager
(SceneManager *manager)
proland::ScreenParticleLayer
sizeU
proland::ScreenParticleLayer
[private]
status
enum name
proland::ScreenParticleLayer
useOffscreenDepthBuffer
proland::ScreenParticleLayer
[private]
worldLayer
proland::ScreenParticleLayer
[private]
~ParticleLayer
()
proland::ParticleLayer
[virtual]
~ScreenParticleLayer
()
proland::ScreenParticleLayer
[virtual]
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