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proland::TerrainNode Member List
This is the complete list of members for
proland::TerrainNode
, including all inherited members.
addOccluder
(const box3d &occluder)
proland::TerrainNode
deform
proland::TerrainNode
deformedCameraPos
proland::TerrainNode
[private]
deformedFrustumPlanes
proland::TerrainNode
[private]
distFactor
proland::TerrainNode
[private]
getCameraDist
(const box3d &localBox) const
proland::TerrainNode
getDeformedCamera
() const
proland::TerrainNode
getDeformedFrustumPlanes
() const
proland::TerrainNode
getDistFactor
() const
proland::TerrainNode
getLocalCamera
() const
proland::TerrainNode
getSplitDistance
() const
proland::TerrainNode
getVisibility
(const box3d &localBox) const
proland::TerrainNode
groundHeightAtCamera
proland::TerrainNode
[static]
horizon
proland::TerrainNode
[private]
horizonCulling
proland::TerrainNode
init
(ptr< Deformation > deform, ptr< TerrainQuad > root, float splitFactor, int maxLevel)
proland::TerrainNode
[protected]
isOccluded
(const box3d &box)
proland::TerrainNode
localCameraDir
proland::TerrainNode
[private]
localCameraPos
proland::TerrainNode
[private]
maxLevel
proland::TerrainNode
nextGroundHeightAtCamera
proland::TerrainNode
[static]
root
proland::TerrainNode
splitDist
proland::TerrainNode
[private]
splitFactor
proland::TerrainNode
splitInvisibleQuads
proland::TerrainNode
TerrainNode
(ptr< Deformation > deform, ptr< TerrainQuad > root, float splitFactor, int maxLevel)
proland::TerrainNode
TerrainNode
()
proland::TerrainNode
[protected]
update
(ptr< SceneNode > owner)
proland::TerrainNode
~TerrainNode
()
proland::TerrainNode
[virtual]
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