proland::TileSamplerZ Member List
This is the complete list of members for
proland::TileSamplerZ, including all inherited members.
addTerrain(ptr< TerrainNode > terrain) | proland::TileSampler | |
cameraQuad | proland::TileSamplerZ | [private] |
cameraQuadCoords | proland::TileSamplerZ | [private] |
checkUniforms() | proland::TileSampler | [protected] |
factory | proland::TileSamplerZ | [private] |
get() | proland::TileSampler | |
getAsync() | proland::TileSampler | |
getMipMap() | proland::TileSampler | |
getStoreLeaf() | proland::TileSampler | |
getTerrain(int i) | proland::TileSampler | |
getTiles(Tree *parent, Tree **t, ptr< TerrainQuad > q, ptr< TaskGraph > result) | proland::TileSamplerZ | [protected, virtual] |
init(const string &name, ptr< TileProducer > producer=NULL) | proland::TileSamplerZ | [protected, virtual] |
needTile(ptr< TerrainQuad > q) | proland::TileSamplerZ | [protected, virtual] |
newState(ptr< GPUTileStorage > storage) | proland::TileSamplerZ | [private, static] |
oldLocalCamera | proland::TileSamplerZ | [private] |
prefetch(Tree *t, ptr< TerrainQuad > q, int &prefetchCount) | proland::TileSampler | [protected] |
putTiles(Tree **t, ptr< TerrainQuad > q) | proland::TileSampler | [protected, virtual] |
root | proland::TileSampler | [protected] |
set(ptr< TileProducer > producer) | proland::TileSampler | |
setAsynchronous(bool async) | proland::TileSampler | |
setMipMap(bool mipmap) | proland::TileSampler | |
setStoreFilter(TileFilter *filter) | proland::TileSampler | |
setStoreInvisible(bool storeInvisible) | proland::TileSampler | |
setStoreLeaf(bool storeLeaf) | proland::TileSampler | |
setStoreParent(bool storeParent) | proland::TileSampler | |
setTile(int level, int tx, int ty) | proland::TileSampler | |
setTileMap() | proland::TileSampler | |
state | proland::TileSamplerZ | [private] |
stateFactory | proland::TileSamplerZ | [private, static] |
TileSampler(const string &name, ptr< TileProducer > producer=NULL) | proland::TileSampler | |
TileSampler() | proland::TileSampler | [protected] |
TileSamplerZ(const string &name, ptr< TileProducer > producer=NULL) | proland::TileSamplerZ | |
TileSamplerZ() | proland::TileSamplerZ | [protected] |
update(ptr< SceneManager > scene, ptr< TerrainQuad > root) | proland::TileSamplerZ | [virtual] |
~TileSampler() | proland::TileSampler | [virtual] |
~TileSamplerZ() | proland::TileSamplerZ | [virtual] |