Callback() | proland::ReadbackManager::Callback | [inline] |
camera | proland::TileSamplerZ::TileCallback | |
dataRead(volatile void *data) | proland::TileSamplerZ::TileCallback | [virtual] |
targets | proland::TileSamplerZ::TileCallback | |
TileCallback(vector< ptr< TerrainQuad > > &targets, bool camera) | proland::TileSamplerZ::TileCallback |