Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc. More...
Public Attributes | |
int | id |
Id of this terrain. | |
ptr< SceneNode > | tn |
SceneNode (terrainNode + texture caches). | |
ptr< TerrainNode > | t |
TerrainNode of the terrain. | |
ptr< TileProducer > | flows |
The FlowDataFactory used to create river flows. | |
int | currentTile |
Currently selected tile in tile caches. | |
vector< pair< vec3i, vec3f > > | displayedTiles |
Currently visible tiles in this terrain. |
Information about a terrainNode, such as the corresponding particleProducer, elevation cache, display informations etc.
Currently selected tile in tile caches.
vector<pair<vec3i, vec3f> > proland::UpdateRiversTask::TerrainInfo::displayedTiles |
Currently visible tiles in this terrain.
ptr<TileProducer> proland::UpdateRiversTask::TerrainInfo::flows |
The FlowDataFactory used to create river flows.
Id of this terrain.
ptr<TerrainNode> proland::UpdateRiversTask::TerrainInfo::t |
TerrainNode of the terrain.
ptr<SceneNode> proland::UpdateRiversTask::TerrainInfo::tn |
SceneNode (terrainNode + texture caches).