A TileStorage that stores Object on CPU. More...
#include <ObjectTileStorage.h>
Classes | |
class | ObjectSlot |
A tile managed by an ObjectTileStorage. More... | |
Public Member Functions | |
ObjectTileStorage (int capacity) | |
Creates a new ObjectTileStorage. | |
virtual | ~ObjectTileStorage () |
Deletes this ObjectTileStorage. | |
Protected Member Functions | |
ObjectTileStorage () | |
Creates an uninitialized ObjectTileStorage. | |
void | init (int capacity) |
Initializes this ObjectTileStorage. |
A TileStorage that stores Object on CPU.
proland::ObjectTileStorage::ObjectTileStorage | ( | int | capacity | ) |
Creates a new ObjectTileStorage.
capacity | the number of tiles managed by this tile storage. |
virtual proland::ObjectTileStorage::~ObjectTileStorage | ( | ) | [virtual] |
Deletes this ObjectTileStorage.
proland::ObjectTileStorage::ObjectTileStorage | ( | ) | [protected] |
Creates an uninitialized ObjectTileStorage.
void proland::ObjectTileStorage::init | ( | int | capacity | ) | [protected] |
Initializes this ObjectTileStorage.
capacity | the number of tiles managed by this tile storage. |