terrain
[proland]

Provides a framework to draw and update view-dependent, quadtree based terrains. More...

Classes

class  proland::CylindricalDeformation
 A Deformation of space transforming planes to cylinders. More...
class  proland::Deformation
 A deformation of space. More...
class  proland::DrawTerrainTask
 An AbstractTask to draw a terrain. More...
class  proland::ReadbackManager
 A manager for asynchronous readbacks from a framebuffer. More...
class  proland::SphericalDeformation
 A Deformation of space transforming planes to spheres. More...
class  proland::TerrainNode
 A view dependent, quadtree based terrain. More...
class  proland::TerrainQuad
 A quad in a terrain quadtree. More...
class  proland::TileSampler
 A ork::Uniform to access texture tiles stored on GPU. More...
class  proland::TileSamplerZ
 A TileSampler to be used with a proland::ElevationProducer. More...
class  proland::UpdateTerrainTask
 An AbstractTask to update a terrain quadtree. More...
class  proland::UpdateTileSamplersTask
 An AbstractTask to update the TileSampler associated with a terrain. More...

Detailed Description

Provides a framework to draw and update view-dependent, quadtree based terrains.

This framework provides classes to represent the terrain quadtree, classes to associate data produced by proland::TileProducer to the quads of this quadtree, as well as classes to update and draw such terrains (which can be deformed to get spherical or cylindrical terrains).


Generated on Sat May 12 09:41:36 2012 for proland by  doxygen 1.6.1