Layer specific particle data for managing particles on terrains. More...
#include <TerrainParticleLayer.h>
Public Attributes | |
vec3d | terrainPos |
The current particle position in local space inside a terrain. | |
vec2d | terrainVelocity |
The current particle velocity in local space inside a terrain. | |
TileProducer * | producer |
The TileProducer that produces the FlowTile on which this particle is. | |
int | status |
Current particle status. | |
bool | firstVelocityQuery |
True if the current particle velocity was not computed yet. |
Layer specific particle data for managing particles on terrains.
True if the current particle velocity was not computed yet.
The TileProducer that produces the FlowTile on which this particle is.
Current particle status.
See FlowTile::status.
The current particle position in local space inside a terrain.
The current particle velocity in local space inside a terrain.