proland::Recordable Class Reference
[ui]

An object that can be recorded by an EventRecorder. More...

#include <EventRecorder.h>

List of all members.

Public Member Functions

virtual void saveState ()=0
 Saves the current scene state.
virtual void restoreState ()=0
 Restores the scene state that was saved during the last call to saveState.

Detailed Description

An object that can be recorded by an EventRecorder.

See EventRecorder.

Authors:
Eric Bruneton, Antoine Begault, Guillaume Piolat

Member Function Documentation

virtual void proland::Recordable::restoreState (  )  [pure virtual]

Restores the scene state that was saved during the last call to saveState.

virtual void proland::Recordable::saveState (  )  [pure virtual]

Saves the current scene state.

This method is called just before starting recording.


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