An object that can be recorded by an EventRecorder. More...
#include <EventRecorder.h>
Public Member Functions | |
virtual void | saveState ()=0 |
Saves the current scene state. | |
virtual void | restoreState ()=0 |
Restores the scene state that was saved during the last call to saveState. |
An object that can be recorded by an EventRecorder.
See EventRecorder.
virtual void proland::Recordable::restoreState | ( | ) | [pure virtual] |
Restores the scene state that was saved during the last call to saveState.
virtual void proland::Recordable::saveState | ( | ) | [pure virtual] |
Saves the current scene state.
This method is called just before starting recording.