Earth Proland
A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU
home Proland implements, among other things, the following publications:



Real-time Realistic Rendering and Lighting of Forests
Bruneton Éric, Neyret Fabrice
Comput. Graph. Forum, 29 (2), ???-???, 2012.



Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Bruneton Éric, Neyret Fabrice, Holzschuch Nicolas
Comput. Graph. Forum, 29 (2), 487-496, 2010.



Scalable Real-Time Animation of Rivers
Yu Qizhi, Neyret Fabrice, Bruneton Éric, Holzschuch Nicolas
Comput. Graph. Forum, 28 (2), 239-248, 2009.



Precomputed Atmospheric Scattering
Bruneton Éric, Neyret Fabrice
Comput. Graph. Forum, 27 (4), 1079-1086, 2008.



Real-time rendering and editing of vector-based terrains
Bruneton Éric, Neyret Fabrice
Comput. Graph. Forum, 27 (2), 311-320, 2008.



Real-time realistic illumination and shading of stratiform clouds
Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre
Eurographics Workshop on Natural Phenomena, 2006.
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