A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU |
From the most recent to the oldest (the old videos show results from old versions of Proland. The new versions show better results). Additional videos are available on this YouTube channel. 3D trees Oceans (FFT method), 2D trees, terrains, roads and interactive editing Oceans (FFT method) Interactive editing of the SRTM Earth model SRTM Earth model SRTM Earth model, clouds, terrain quadtree subdivision method Blue Marble Earth model | |